Video and Online Games

Esports and Competitive Analytics

Ratings, stats and sample sizes in competitive play.

How Matchmaking Aims for Fair Games

How matchmaking uses ratings to build balanced games, and the trade-offs it faces between match quality, queue time, latency and team composition.

4 min read

Small Samples in Player Statistics

Why a few matches say little about a player, with margin-of-error figures for 10, 100 and 1000 games and habits for reading stats more carefully.

4 min read

Win Probability Models in Live Matches

How live win probability models estimate who is ahead, from pre-match priors to in-game state, with a worked round-score example and notes on calibration.

4 min read

Related topics

More in video and online games