Learn the basic counting rules behind game probabilities: the product rule, the sum rule, ordered and unordered selections, with worked dice and card examples.
See how Bayes rule turns evidence into updated beliefs about hidden cards or opponent types, with a worked example using natural frequencies you can check by hand.
Learn how the geometric distribution models waiting time for a rare event, including the expected number of tries and the chance of going long without a success.
Learn how to tell independent events like dice rolls from dependent ones like drawing cards without replacement, with side-by-side probability calculations.
Learn when order matters and when it does not, using card hands and draws to show how permutations and combinations differ and how to convert between them.
Learn the complement trick for the chance of one or more hits: work out the probability of none and subtract from one, with dice, loot and card examples.